module.exports = {
    "example_case_tips_content": 'The example case not support the current platform',

    "example_case_nonsupport_native_desktop_tips": "The example case nonsupport the Mac platform and Windows platform",
    "example_case_nonsupport_runtime_tips": "The example case does not support the runtime platform",
    "example_case_nonsupport_mobile_tips": "The example case nonsupport mobile platforms",
    "example_case_nonsupport_web_canvas_tips": "The example case nonsupport Canvas mode",
    "example_case_support_webGl_tips": "The example case only supports WebGL mode",
    "example_case_support_mobile_tips": "The example case only supports mobile platforms",
    "example_case_support_mobile_android_tips": "The example case only supports Android mobile platform",
    "example_case_support_native_chrome_tips": "The example case only supports Chrome browser (Native)",
    "example_case_support_native_desktop_tips": "The example case only supports the Mac platform and Windows platform",
    "example_case_nonsupport_preview_tips": "The example case nonsupport Preview",
    "example_case_nonsupport_qqplay_tips": "The example case nonsupport QQplay",
    "example_case_nonsupport_Wechatgame_tips": "The example case nonsupport Wechatgame",
    "cases/01_graphics/01_sprite/AtlasSprite.fire.7": "This is Spirte Single.",
    "cases/01_graphics/01_sprite/AtlasSprite.fire.11": "This is Spirte From Atlas.",
    "cases/01_graphics/01_sprite/FilledSprite.fire.9": "Fill Type: HORIZONTAL",
    "cases/01_graphics/01_sprite/FilledSprite.fire.15": "Fill Type: VERTICAL",
    "cases/01_graphics/01_sprite/FilledSprite.fire.23": "FILL Type: RADIAL",
    "cases/01_graphics/01_sprite/SimpleSprite.fire.7": "This is Simple Sprite.",
    "cases/01_graphics/01_sprite/SlicedSprite.fire.7": "This is Sliced Sprite.",
    "cases/01_graphics/01_sprite/TiledSprite.fire.6": "This is Tiled Sprite.",
    "cases/01_graphics/01_sprite/ChangeColor.fire.1": "Draw Call will be changed when change color.",
    "cases/01_graphics/01_sprite/TrimmedSprite.fire.7": "TRIMMED ",
    "cases/01_graphics/01_sprite/TrimmedSprite.fire.12": "No TRIMMED",
    "cases/01_graphics/02_particle/AutoRemoveParticle.fire.9": "Particle 1\n\"Auto Remove On Finish\" disabled",
    "cases/01_graphics/02_particle/AutoRemoveParticle.fire.13": "Particle 2\n\"Auto Remove On Finish\" enabled",
    "cases/01_graphics/02_particle/ToggleParticle.fire.6": "Press \"Button\" to toggle particle play",
    "cases/02_ui/01_widget/AdvancedWidget.fire.7": "Top Left",
    "cases/02_ui/01_widget/AdvancedWidget.fire.9": "top: 10% left: 6%",
    "cases/02_ui/01_widget/AdvancedWidget.fire.14": "Top Left",
    "cases/02_ui/01_widget/AdvancedWidget.fire.16": "top: -34px",
    "cases/02_ui/01_widget/AdvancedWidget.fire.21": "Top Right",
    "cases/02_ui/01_widget/AdvancedWidget.fire.23": "top: 10% right: 6%",
    "cases/02_ui/01_widget/AdvancedWidget.fire.28": "Left",
    "cases/02_ui/01_widget/AdvancedWidget.fire.30": "left: -50px",
    "cases/02_ui/01_widget/AdvancedWidget.fire.35": "Right",
    "cases/02_ui/01_widget/AdvancedWidget.fire.37": "right: -50px",
    "cases/02_ui/01_widget/AdvancedWidget.fire.42": "Bottom Left",
    "cases/02_ui/01_widget/AdvancedWidget.fire.44": "bottom: 10% left: 6%",
    "cases/02_ui/01_widget/AdvancedWidget.fire.49": "Bottom",
    "cases/02_ui/01_widget/AdvancedWidget.fire.51": "bottom: -34px",
    "cases/02_ui/01_widget/AdvancedWidget.fire.56": "Bottom Right",
    "cases/02_ui/01_widget/AdvancedWidget.fire.58": "bottom:10% right:6%",
    "cases/02_ui/01_widget/AdvancedWidget.fire.63": "This is Advanced WIdget.",
    "cases/02_ui/01_widget/AlignOnceWidget.fire.1": "AlignOne is false, It is always aligns",
    "cases/02_ui/01_widget/AlignOnceWidget.fire.2": "AlignOne is true, It aligns only once",
    "cases/02_ui/01_widget/AnimatedWidget.fire.9": "This is Animation Widget.",
    "cases/02_ui/01_widget/AutoResize.fire.13": "This is Widget Auto Resize.",
    "cases/02_ui/01_widget/WidgetAlign.fire.18": "This is Widget Align.",
    "cases/02_ui/02_label/GoldBeatingAnime.js.1": "0",
    "cases/02_ui/02_label/AlignFontLabel.fire.6": "Align Label",
    "cases/02_ui/02_label/AlignFontLabel.fire.9": "Horizontal Align",
    "cases/02_ui/02_label/AlignFontLabel.fire.14": "Hello! \nWelcome Come To \nCocos Creator",
    "cases/02_ui/02_label/AlignFontLabel.fire.16": "Align: LEFT",
    "cases/02_ui/02_label/AlignFontLabel.fire.21": "Hello! \nWelcome Come To \nCocos Creator",
    "cases/02_ui/02_label/AlignFontLabel.fire.23": "Align: CENTER",
    "cases/02_ui/02_label/AlignFontLabel.fire.28": "Hello! \nWelcome Come To \nCocos Creator",
    "cases/02_ui/02_label/AlignFontLabel.fire.30": "Align: RIGHT",
    "cases/02_ui/02_label/AlignFontLabel.fire.33": "Vertical Align",
    "cases/02_ui/02_label/AlignFontLabel.fire.38": "Welcome Come To \nCocos Creator",
    "cases/02_ui/02_label/AlignFontLabel.fire.40": "Align: TOP",
    "cases/02_ui/02_label/AlignFontLabel.fire.45": "Welcome Come To \nCocos Creator",
    "cases/02_ui/02_label/AlignFontLabel.fire.47": "Align: CENTER",
    "cases/02_ui/02_label/AlignFontLabel.fire.52": "Welcome Come To \nCocos Creator",
    "cases/02_ui/02_label/AlignFontLabel.fire.54": "Align: BOTTOM",
    "cases/02_ui/02_label/SystemFontLabel.fire.6": "System Font",
    "cases/02_ui/02_label/SystemFontLabel.fire.9": "Wrap",
    "cases/02_ui/02_label/SystemFontLabel.fire.14": "This is System Font",
    "cases/02_ui/02_label/SystemFontLabel.fire.16": "Overflow: CLAMP",
    "cases/02_ui/02_label/SystemFontLabel.fire.21": "This is System Font",
    "cases/02_ui/02_label/SystemFontLabel.fire.23": "Overflow: SHRINK",
    "cases/02_ui/02_label/SystemFontLabel.fire.26": "No Wrap",
    "cases/02_ui/02_label/SystemFontLabel.fire.31": "This is System Font",
    "cases/02_ui/02_label/SystemFontLabel.fire.33": "Overflow: CLAMP",
    "cases/02_ui/02_label/SystemFontLabel.fire.38": "This is System Font",
    "cases/02_ui/02_label/SystemFontLabel.fire.40": "Overflow: SHRINK",
    "cases/02_ui/02_label/SystemFontLabel.fire.45": "Hello! Welcome Come To Cocos Creator",
    "cases/02_ui/02_label/SystemFontLabel.fire.47": "Overflow: RESZIE_HEIGHT",
    "cases/02_ui/03_button/ButtonInScroll.js.1": "Top button clicked!",
    "cases/02_ui/03_button/ButtonInScroll.js.2": "Bottom button clicked!",
    "cases/02_ui/03_button/ButtonInScroll.fire.21": "Which button is clicked?",
    "cases/02_ui/03_button/ButtonInScroll.fire.27": "drag to reveal more buttons",
    "cases/02_ui/03_button/SimpleButton.js.1": "Left button clicked!",
    "cases/02_ui/03_button/SimpleButton.js.2": "Right button clicked!",
    "cases/02_ui/03_button/ButtonInteractable.fire.7": "PLAY",
    "cases/02_ui/03_button/ButtonInteractable.fire.16": "STOP",
    "cases/02_ui/03_button/ButtonInteractable.fire.21": "interactable: true",
    "cases/02_ui/03_button/ButtonInteractable.fire.23": "interactable: false",
    "cases/02_ui/03_button/ButtonInteractable.js.1": "interactable: ",
    "cases/02_ui/03_button/ButtonInteractable.js.2": "interactable: ",
    "cases/02_ui/03_button/ButtonSizeMode.fire": "Buttons with different hit areas",
    "cases/02_ui/03_button/SimpleButton.fire.6": "Which button is clicked?",
    "cases/02_ui/04_progressbar/progressbar.fire.7": "Horizontal bar with progress 0.3",
    "cases/02_ui/04_progressbar/progressbar.fire.11": "Horizontal bar reverse with progress 1.0",
    "cases/02_ui/04_progressbar/progressbar.fire.15": "Vertical bar \nfrom bottom",
    "cases/02_ui/04_progressbar/progressbar.fire.19": "Vertical bar \nfrom top",
    "cases/02_ui/04_progressbar/progressbar.fire.23": "Progress bar with sprite",
    "cases/02_ui/04_progressbar/progressbar.fire.28": "Progress bar with child sprite",
    "cases/02_ui/05_scrollView/Item.js.1": "Tmpl#",
    "cases/02_ui/05_scrollView/ListView.fire.23": "Item #00",
    "cases/02_ui/05_scrollView/ScrollView.fire.7": "Scrollview full functionality",
    "cases/02_ui/05_scrollView/ScrollView.fire.30": "Scrollview without inertia",
    "cases/02_ui/05_scrollView/ScrollView.fire.53": "Scrollview without elastic",
    "cases/02_ui/05_scrollView/ScrollView.fire.76": "Scrollview horizontal scroll only",
    "cases/02_ui/05_scrollView/ScrollView.fire.93": "Scrollview vertical only",
    "cases/02_ui/05_scrollView/ScrollView.fire.110": "Scrollview no scrollbar",
    "cases/02_ui/06_layout/LayoutResizeContainer.fire.6": "Basic",
    "cases/02_ui/06_layout/LayoutResizeContainer.fire.31": "Horizontal",
    "cases/02_ui/06_layout/LayoutResizeContainer.fire.36": "Vertical",
    "cases/02_ui/06_layout/LayoutResizeContainer.fire.41": "Grid Layout Axis horizontal",
    "cases/02_ui/06_layout/LayoutResizeContainer.fire.46": "Grid Layout Axis vertical",
    "cases/02_ui/06_layout/LayoutResizeChildren.fire.6": "Horizontal layout none",
    "cases/02_ui/06_layout/LayoutResizeChildren.fire.31": "Vertical layout none",
    "cases/02_ui/06_layout/LayoutResizeChildren.fire.48": "Grid start axis horizontal none",
    "cases/02_ui/06_layout/LayoutResizeChildren.fire.85": "Grid start axis vertical none",
    "cases/02_ui/06_layout/LayoutInScrollView.fire.6": "ScrollView with vertical  layout",
    "cases/02_ui/06_layout/LayoutInScrollView.fire.40": "ScrollView with horizontal layout",
    "cases/02_ui/06_layout/LayoutInScrollView.fire.74": "ScrollView with Grid Layout\nstart axis: horizontal ",
    "cases/02_ui/06_layout/LayoutInScrollView.fire.144": "ScrollView with Grid Layout\nstart axis: vertical ",
    "cases/02_ui/06_layout/LayoutNone.fire.6": "Basic layout, Type: None\nResize container",
    "cases/02_ui/06_layout/LayoutNone.fire.35": "Horizontal layout None\nNo resize",
    "cases/02_ui/06_layout/LayoutNone.fire.60": "Vertical layout, Type: None\nNo resize",
    "cases/02_ui/06_layout/LayoutNone.fire.77": "Grid start axis: horizontal, Type: None\nNo resize",
    "cases/02_ui/06_layout/LayoutNone.fire.142": "Grid start axis: vertical, Type: None\nNo resize",
    "cases/02_ui/07_change_canvas_anchor/BottomLeftAnchor.fire.8": "x:0, y:0",
    "cases/02_ui/07_change_canvas_anchor/BottomLeftAnchor.fire.12": "x:480, y:320",
    "cases/02_ui/07_change_canvas_anchor/BottomLeftAnchor.fire.16": "x:960, y:640",
    "cases/02_ui/07_editBox/editbox.js.1": "Enter Text: ",
    "cases/02_ui/07_editBox/EditBox.fire.25": "Single Line Password:",
    "cases/02_ui/07_editBox/EditBox.fire.27": "Single Line Text:",
    "cases/02_ui/07_editBox/EditBox.fire.29": "Mutiple Line Text:",
    "cases/02_ui/07_editBox/EditBox.fire.32": "Click",
    "cases/02_ui/07_editBox/EditBox.fire.38": "Button must be on top of EditBox, \nand it should enable click.",

    "cases/02_ui/09_videoplayer/fullscreenVideo.fire": "When you touch the screen, video will be played. \n It will be removed when video complete.",
    "cases/02_ui/09_videoplayer/videoPlayer.nonsupport_fullscreen": "currect device does nonsupport fullscreen.",

    "cases/03_gameplay/01_player_control/EventManager/KeyboardInput.fire.6": "Press 'A' or 'D' to control sheep",
    "cases/03_gameplay/01_player_control/On/OnTouchCtrl.js.1": "touch (",
    "cases/03_gameplay/01_player_control/On/OnTouchInput.fire.10": "Try touching anywhere.",
    "cases/03_gameplay/01_player_control/On/OnMultiTouchInput.fire.20": "The sample can only be effective on mobile platforms!",
    "cases/03_gameplay/01_player_control/On/OnMultiTouchInput.fire.21": "Use your fingers to zoom image!",
    "cases/03_gameplay/01_player_control/On/DeviceMotion.fire.1": "Open Accelerometer",
    "cases/03_gameplay/01_player_control/On/DeviceMotion.fire.2": "Close Accelerometer",
    "cases/03_gameplay/02_actions/SimpleAction.fire.13": "This is Simple Action.",
    "cases/03_gameplay/03_animation/AnimateCustomProperty.fire.14": "Label",
    "cases/03_gameplay/03_animation/AnimateCustomProperty.fire.18": "This is Animate Custom Property.",
    "cases/03_gameplay/03_animation/AnimationEvent.fire.6": "Start the first animation",
    "cases/03_gameplay/03_animation/AnimationEvent.fire.14": "This is Animation Event.",
    "cases/03_gameplay/03_animation/AnimationEvent.js.1": "Start the",
    "cases/03_gameplay/03_animation/MoveAnimation.fire.11": "Linear",
    "cases/03_gameplay/03_animation/MoveAnimation.fire.17": "Case In Expo",
    "cases/03_gameplay/03_animation/MoveAnimation.fire.23": "Case Out Expo",
    "cases/03_gameplay/03_animation/MoveAnimation.fire.29": "Case Out In Expo",
    "cases/03_gameplay/03_animation/MoveAnimation.fire.35": "Back Forward",
    "cases/03_gameplay/03_animation/MoveAnimation.fire.41": "This is Move Animation.",
    "cases/03_gameplay/03_animation/CurveAnimation.fire.42": "This is Curve Animation.",
    "cases/03_gameplay/03_animation/SpriteAnimation.fire.9": "This is SprieFrame Animation.",
    "cases/03_gameplay/03_animation/CreateClip.fire.1": "Dynamic Creating AnimationClip",
    "cases/04_audio/SimpleAudio.fire.6": "Enjoy the music!",
    "cases/05_scripting/01_properties/NodeArray.fire.14": "This is Node Array.",
    "cases/05_scripting/01_properties/NonSerialized.fire.6": "Label",
    "cases/05_scripting/01_properties/NonSerialized.fire.8": "Label",
    "cases/05_scripting/01_properties/NonSerialized.fire.10": "This is Non Serialized.",
    "cases/05_scripting/01_properties/ReferenceType.fire.8": "Label",
    "cases/05_scripting/01_properties/ReferenceType.fire.11": "This example does not include the runtime demonstration",
    "cases/05_scripting/01_properties/ValueType.fire.6": "This example does not include the runtime demonstration",
    "cases/05_scripting/02_prefab/InstantiatePrefab.fire.7": "This is Instantiate Prefab.",
    "cases/05_scripting/03_events/EventInMask.fire.23": "Change order of nodes",
    "cases/05_scripting/03_events/SimpleEvent.fire.19": "Touch event can support click",
    "cases/05_scripting/03_events/SimpleEvent.fire.21": "Mouse event can support click, hover, wheel",
    "cases/05_scripting/03_events/SimpleEvent.fire.23": "Custom event can be triggered manually\n(Click button above)",
    "cases/05_scripting/03_events/SimpleEvent.fire.25": "This is Simple Event.",
    "cases/05_scripting/03_events/TouchPropagation.fire.15": "This is Touch Propagation.",
    "cases/05_scripting/03_events/MousePropagation.fire.1": "This is Mouse Propagation.",
    "cases/05_scripting/04_scheduler/scheduleCallbacks.js.1": "5.00 s",
    "cases/05_scripting/04_scheduler/scheduler.fire.9": "5.00 s",
    "cases/05_scripting/04_scheduler/scheduler.fire.12": "Repeat Schedule",
    "cases/05_scripting/04_scheduler/scheduler.fire.18": "Cancel Schedules",
    "cases/05_scripting/04_scheduler/scheduler.fire.24": "Schedule Once",
    "cases/05_scripting/04_scheduler/scheduler.fire.29": "Counter use update function to change string value each frame",
    "cases/05_scripting/04_scheduler/scheduler.fire.31": "This is Scheduler.",
    "cases/05_scripting/04_scheduler/recursiveScheduler.fire.0": "Click button to start recursive tasks, you should see task2 invoked at last.",
    "cases/05_scripting/04_scheduler/recursiveScheduler.fire.1": "Task1 invoked",
    "cases/05_scripting/04_scheduler/recursiveScheduler.fire.2": "Task2 invoked",
    "cases/05_scripting/04_scheduler/recursiveScheduler.fire.3": "Start tasks",
    "cases/05_scripting/05_cross_reference/CrossReference.fire.7": "Label",
    "cases/05_scripting/05_cross_reference/CrossReference.fire.12": "Label",
    "cases/05_scripting/05_cross_reference/CrossReference.fire.14": "This is Cross Reference.",
    "cases/05_scripting/06_life_cycle/life_cycle.fire.6": "This is Life cycle.",
    "cases/05_scripting/07_asset_loading/AssetLoading.fire.5": "Asset Loading",
    "cases/05_scripting/07_asset_loading/AssetLoading.fire.9": "Load SpriteFrame",
    "cases/05_scripting/07_asset_loading/AssetLoading.fire.15": "Load Texture",
    "cases/05_scripting/07_asset_loading/AssetLoading.fire.21": "Load Audio",
    "cases/05_scripting/07_asset_loading/AssetLoading.fire.27": "Load Txt",
    "cases/05_scripting/07_asset_loading/AssetLoading.fire.33": "Load Font",
    "cases/05_scripting/07_asset_loading/AssetLoading.fire.39": "Load Plist",
    "cases/05_scripting/07_asset_loading/AssetLoading.fire.45": "Load Prefab",
    "cases/05_scripting/07_asset_loading/AssetLoading.fire.51": "Load Scene",
    "cases/05_scripting/07_asset_loading/AssetLoading.fire.57": "Load Animation",
    "cases/05_scripting/07_asset_loading/AssetLoading.fire.59": "Load Spine",
    "cases/05_scripting/07_asset_loading/AssetLoading.fire.65": "Not currently loaded Entity.",
    "cases/05_scripting/07_asset_loading/AssetLoading.js.1": "Loaded ",
    "cases/05_scripting/07_asset_loading/AssetLoading.js.2": "Play ",
    "cases/05_scripting/07_asset_loading/AssetLoading.js.3": "Create ",
    "cases/05_scripting/07_asset_loading/AssetLoading.js.4": "Playing Music.",
    "cases/05_scripting/07_asset_loading/AssetLoading.js.5": "This is Font!",
    "cases/05_scripting/07_asset_loading/LoadRes.fire.7": "By Type",
    "cases/05_scripting/07_asset_loading/LoadRes.fire.10": "Load SpriteFrame",
    "cases/05_scripting/07_asset_loading/LoadRes.fire.17": "By Url",
    "cases/05_scripting/07_asset_loading/LoadRes.fire.20": "Load Prefab",
    "cases/05_scripting/07_asset_loading/LoadResAll.fire.6": "LoadResDir",
    "cases/05_scripting/07_asset_loading/LoadResAll.fire.24": "Load All",
    "cases/05_scripting/07_asset_loading/LoadResAll.fire.30": "Load SpriteFrame All",
    "cases/05_scripting/07_asset_loading/LoadResAll.fire.36": "Clear All",
    "cases/05_scripting/07_asset_loading/PreloadAssets.fire.1": "Preload Assets",
    "cases/05_scripting/07_asset_loading/PreloadAssets.fire.2": "PreLoad SpriteFrame",
    "cases/05_scripting/07_asset_loading/PreloadAssets.fire.3": "Preload Texture",
    "cases/05_scripting/07_asset_loading/PreloadAssets.fire.4": "Preload Audio",
    "cases/05_scripting/07_asset_loading/PreloadAssets.fire.5": "Preload Txt",
    "cases/05_scripting/07_asset_loading/PreloadAssets.fire.6": "Preload Font",
    "cases/05_scripting/07_asset_loading/PreloadAssets.fire.7": "Preload Plist",
    "cases/05_scripting/07_asset_loading/PreloadAssets.fire.8": "Preload Prefab",
    "cases/05_scripting/07_asset_loading/PreloadAssets.fire.9": "Preload Scene",
    "cases/05_scripting/07_asset_loading/PreloadAssets.fire.10": "Preload Animation",
    "cases/05_scripting/07_asset_loading/PreloadAssets.fire.11": "Preload Spine",
    "cases/05_scripting/07_asset_loading/PreloadAssets.fire.12": "Not currently preloaded Entity.",
    "cases/05_scripting/07_asset_loading/PreloadAssets.fire.13": "Preload Dir",
    "cases/05_scripting/07_asset_loading/PreloadAssets.js.1": "Loaded ",
    "cases/05_scripting/07_asset_loading/PreloadAssets.js.2": "Play ",
    "cases/05_scripting/07_asset_loading/PreloadAssets.js.3": "Create ",
    "cases/05_scripting/07_asset_loading/PreloadAssets.js.4": "Playing Music.",
    "cases/05_scripting/07_asset_loading/PreloadAssets.js.5": "This is Font!",
    "cases/05_scripting/07_asset_loading/DeferredLoading.fire.1": "Deferred Loading",
    "cases/05_scripting/08_module/load_module.fire.6": "Load Module",
    "cases/05_scripting/08_module/load_module.fire.10": "Create Monster",
    "cases/05_scripting/09_singleton/Singleton.fire.6": "This example does not include the runtime demonstration",
    "cases/05_scripting/10_loadingBar/LoadingBarCtrl.js.1": "download complete!!",
    "cases/05_scripting/10_loadingBar/LoadingBarCtrl.js.2": "dowloading: ",
    "cases/05_scripting/10_loadingBar/LoadingBarCtrl.js.3": "click anywhere to download...",
    "cases/05_scripting/10_loadingBar/loadingBar.fire.7": "Loading Completed",
    "cases/05_scripting/10_loadingBar/loadingBar.fire.18": "Dowloading",
    "cases/05_scripting/11_network/NetworkCtrl.js.1": "waiting...",
    "cases/05_scripting/11_network/NetworkCtrl.js.2": "waiting...",
    "cases/05_scripting/11_network/NetworkCtrl.js.3": "waiting...",
    "cases/05_scripting/11_network/NetworkCtrl.js.4": "waiting...",
    "cases/05_scripting/11_network/NetworkCtrl.js.5": "WebSocket\\nSend Binary WS was opened.",
    "cases/05_scripting/11_network/NetworkCtrl.js.6": "WebSocket\\nResponse get.",
    "cases/05_scripting/11_network/NetworkCtrl.js.7": "WebSocket\\nsendBinary Error was fired.",
    "cases/05_scripting/11_network/NetworkCtrl.js.8": "WebSocket\\nwebsocket instance closed.",
    "cases/05_scripting/11_network/NetworkCtrl.js.9": "WebSocket\\nSend Binary WS is waiting...",
    "cases/05_scripting/11_network/NetworkCtrl.js.10": "WebSocket\\n",
    "cases/05_scripting/11_network/NetworkCtrl.js.11": "SocketIO\\n",
    "cases/05_scripting/11_network/NetworkCtrl.js.12": "SocketIO\\n",
    "cases/05_scripting/11_network/NetworkCtrl.js.13": "SocketIO\\n",
    "cases/05_scripting/11_network/NetworkCtrl.js.14": "SocketIO\\n",
    "cases/05_scripting/11_network/network.fire.7": "Label",
    "cases/05_scripting/11_network/network.fire.6": "XMLHttpRequest",
    "cases/05_scripting/11_network/network.fire.11": "Label",
    "cases/05_scripting/11_network/network.fire.10": "XMLHttpRequest (ArrayBuffer)",
    "cases/05_scripting/11_network/network.fire.15": "Label",
    "cases/05_scripting/11_network/network.fire.14": "WebSocket",
    "cases/05_scripting/11_network/network.fire.19": "Label",
    "cases/05_scripting/11_network/network.fire.18": "SocketIO",
    "cases/05_scripting/11_network/download-web.fire.1.1": "Remote Audio DownLoad",
    "cases/05_scripting/11_network/download-web.fire.1.2": "Remote Picture DownLoad",
    "cases/05_scripting/11_network/download-web.fire.2": "Wait For DownLoading...",
    "cases/05_scripting/11_network/download-web.fire.3": "DownLoad Process：",
    "cases/05_scripting/11_network/download-web.fire.4.1": "Audio DownLoad Completed",
    "cases/05_scripting/11_network/download-web.fire.4.2": "Picture DownLoad Completed",
    "cases/05_scripting/11_network/download-web.fire.5.1": "Audio DownLoad Failed",
    "cases/05_scripting/11_network/download-web.fire.5.2": "Picture DownLoad Failed",
    "cases/05_scripting/11_network/download-web.fire.6": "Remote Url:",
    "cases/05_scripting/11_network/download-web.fire.7": "download",
    "cases/05_scripting/11_network/download-web.fire.8": "SlideToNext",
    "cases/05_scripting/11_network/download-web.fire.9": "SlideToPreview",
    "cases/05_scripting/11_network/download-web.fire.10": "Url Is Unavailable",
    "cases/native_call/native_call.fire.1": "JS to JAVA reflection only works Android mobile platform!",
    "cases/native_call/native_call.fire.2": "Click on the button calls the static method!",
    "cases/native_call/native_call.fire.3": "Click",
    "cases/collider/Category.fire.3": "Group: Collider",
    "cases/collider/Category.fire.5": "Group: Collider",
    "cases/collider/Category.fire.7": "Group: Collider",
    "cases/collider/Category.fire.9": "Group: Default",
    "cases/collider/Shape.fire.20": "Show Polygon",
    "cases/collider/Shape.fire.27": "Show Circle",
    "cases/collider/Shape.fire.34": "Show Box",
    "cases/collider/Shape.fire.43": "Show Polygon",
    "cases/collider/Shape.fire.50": "Show Circle",
    "cases/collider/Shape.fire.57": "Show Box",
    "cases/motionStreak/MotionStreak.fire.1": "Change MotionStreak",
    "cases/spine/SpineBoy.fire.11": "Debug Slots",
    "cases/spine/SpineBoy.fire.18": "Debug Bones",
    "cases/spine/SpineBoy.fire.25": "Time Scale",
    "cases/spine/SpineBoy.fire.36": "Stop",
    "cases/spine/SpineBoy.fire.43": "Walk",
    "cases/spine/SpineBoy.fire.50": "Run",
    "cases/spine/SpineBoy.fire.58": "Jump",
    "cases/spine/SpineBoy.fire.65": "Shoot",
    "cases/tiledmap/Puzzle.fire.18": "You Win",
    "cases/tiledmap/Puzzle.fire.21": "Restart",
    "cases/tiledmap/Dynamic-Tiledmap.fire.22": 'Dynamically created TiledMap',
    "res/prefabs/ListItem.prefab.2": "Label ssss",
    "res/prefabs/Monster.prefab.3": "Name:",
    "res/prefabs/Monster.prefab.11": "Level :",
    "res/prefabs/Monster.prefab.19": "Hp :",
    "res/prefabs/Monster.prefab.27": "Attack :",
    "res/prefabs/Monster.prefab.35": "Defense :",
    "res/prefabs/loadItem.prefab.1": "Label",
    "resources/test_assets/prefab.prefab.2": "This is Prefab",
    "resources/test_assets/scene.fire.3": "Return Asset Loading Scene",
    "resources/test_assets/preloadscene.fire.3": "Return Preloading Scene",
    "resources/test_assets/scene.fire.6": "Return",
    "scripts/Global/Menu.js.1": "Temporary lack of introduction",

    "cases/AssetBundle.1": "Asset Bundle",
    "cases/AssetBundle.2": "Load Bundle",
    "cases/AssetBundle.3": "Load Audio",
    "cases/AssetBundle.4": "Load Texture",
    "cases/AssetBundle.5": "Load Scene",
    "cases/AssetBundle.6": "Release Assets",
    "cases/AssetBundle.7": "Destroy Bundle",

    "cases/AssetBundle.8": "Enterred",
    "cases/AssetBundle.9": "Failed, Please load bundle first",

    "cases/AssetBundle.10": "Back to Asset Bundle",

    "cases/AssetBundle.11": "Nothing loaded",
    "cases/AssetBundle.12": "Loaded ",

    "cases/AssetBundle.13": "Play ",
    "cases/AssetBundle.14": "Create ",
    "cases/AssetBundle.15": "Playing Music",

    "cases/AssetBundle.16": "Assets are released",
    "cases/AssetBundle.17": "Asset Bundle is destroyed",

    // Audio Play use the cc.AuidioEngine
    "scripts/AudioCtrl_Play": "Play",
    "scripts/AUdioCtrl_Stop": "Stop",
    "scripts/AUdioCtrl_Pause": "Pause",
    "scripts/AUdioCtrl_Resume": "Resume",
    "scripts/AUdioCtrl_StopAll": "StopAll",
    "scripts/AUdioCtrl_PauseAll": "PauseAll",
    "scripts/AUdioCtrl_ResumeAll": "ResumeAll",
    
    // LoadRes asset callback textkey
    "sprite_loadRes_asset_success": "Load Success",
    "sprite_loadRes_asset_failed": "Load Failed",

    // Particle3D
    "cases/particle3d.color": "Left one: a single color \n Left two: a gradient color \n Left three: several single color variations \n Left four: two gradient colors \n Left five: random colors",
    "cases/particle3d.force.transform": "Transform",
    "cases/particle3d.force.rotate": "Rotate",
    "cases/particle3d.main":"1. Left one, left two are contrasts, the effect is the same \n2. Left three, left five particles are doubled, and the center distance between particles is doubled.\n3.Left four left six particles are doubled, the center distance between the particles is not changed\n4. The left seventh generates two particles every five seconds, and the time interval between the two particles is 0.5 seconds \n5. The left eight can be viewed in the scene editor. Each particle is dragged to generate a particle.",
    "cases/particle3d.renderer":"Left one: Particles always face the camera. \nLeft Two: Particles always remain horizontal. \nLeft three: Particles always remain vertical and face the camera.\nLeft four: Particles always remain vertical and face the camera, but are stretched.\nLeft five: Particle is a model",
    "cases/particle3d.rotation":"Particles rotate according to the set curve",
    "cases/particle3d.shape":"          Particle emitter shape    Particle generation position\nLeft one          Cube                 Internal\nLeft two          Cube                 Frame\nLeft three          Cube                 Surface\nLeft four              Circle             Along a circle\nLeft five              Circle             Generate particles in a circle\n                                      Cycle direction is the same\nLeft six              Circle             Generate particles in a circle\n                                      Cycles in opposite directions\nLeft seven            Cone                   Internal\nLeft eight            Cone                Cone bottom circle\nLeft nine            Cone                    Surface\nLeft ten            Cone               Cone bottom circumference\nLeft eleven       Cone       Cone-bottom circular circulation generates particles\n                                 Particles move obliquely upward\nLeft twelve        Sphere                     Internal\nLeft thirteen        Sphere                     Surface\nLeft fourteen      Hemisphere                    Internal\nLeft fifteen      Hemisphere                    Surface",
    "cases/particle3d.size":"The particle size changes according to the set curve.",
};